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animation

We’ve written 2 blog posts about animation. View all topics »

  1. Unnamed

    Tool Time

    Headshot of Allison Wagner

    10/23/14

    by Allison Wagner

    I recently came off a huge project in which I was responsible for front-end code that had me knee-deep in a singular codebase for seven, count ’em, seven months. ’Twas fun—no complaints. In fact, I really enjoyed the work, but when I found out the next project in the pipeline was a one-page marketing microsite with a quick turnaround time, I got super excited for the learning/implementing opportunity a project of this scale provided.

  2. Prototypical Process

    Rethinking Our Prototypical Process

    Headshot of Sophie Shepherd

    10/9/14

    by Sophie Shepherd

    When I started working at Happy Cog three years ago, deliverables fell neatly into two categories: design or code. In the design category, there was another clear division: UX design (wireframes) or graphic design (page comps). But then RWD came in and threw a spoke in the wheel. Since JPEGs only show a fraction of a responsive website, we needed to figure out new ways to communicate the design to move the project forward. We introduced HTML prototyping to replace traditional wireframes, and the lines between UX, graphic design, and front-end development blurred.