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Team

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  1. Better Stakeholder Interviews

    Remember the childhood game of “Telephone”? One person whispers a message into the ear of their friend, and that action is repeated until everyone in attendance has heard and relayed the statement. The last person blurts out to the group what they heard, and, usually, laughter ensues.

    Everyone understands why this happens. Translation and less-than-pristine reinterpretation damage the fidelity of the message. There is no copy-and-paste equivalent for verbal storytelling. A photocopy of a photocopy of a photocopy of an image will always render that image indistinguishable from the original.

  2. Walkie Talkie

    “Pick up the phone!” That is my phrase of choice when I hear about a co-workers’ failed attempts to communicate through every means except calling those they are trying to reach.

  3. Making Front-end Development a Team Sport

    “All code in any code-base should look like a single person typed it, no matter how many people contributed,” is one of the many ideas behind documents such as Rick Waldon’s Idiomatic JS and Nicolas Gallagher’s Idiomatic CSS.

  4. Good work isn’t enough.

    When I was a young designer, I always asked other people how they got noticed for their work. The answer I most consistently received was “do good work.” Now, when people ask me the same question, I respond with the same answer. Good work always speaks for itself. It’s a self-promoting robot.

  5. Re-cognition

    As we near the end of December, it’s pretty natural to begin to reflect on the past year. Cognition is the place where we share new processes and create a dialogue around new ideas. In the spirit of reflection and end-of-year lists, here are the top five trafficked Cognition posts of 2012 and some parting thoughts from an alternate point of view.

  6. It’s Tech

    7/12/12

    by Mark Huot

    2 Responses

    If you’ve worked in the theater, you’re probably familiar with the term “tech week.” It’s that magical time when an entire production comes together in a matter of days. It’s a whirlwind week that culminates in a big opening night performance.

  7. Before You Hit Send: A Few Honest Tips for Job Seeking Designers

    Hiring a new designer is exciting. The hiring process is not. As someone who has recently been on the receving end of hundreds of applications, I’m noticing a few alarming trends. New graduate or seasoned veteran, it doesn’t seem to matter.

  8. Always

    For this week’s installment of Cognition, I thought I’d share some random thoughts as the president of a small company. Some I heed, some I need to heed.

  9. On-Site Anthropology

    At Happy Cog, we try to use the latest web technologies to bring our virtual teams (and families) together. But sometimes, a virtual meetup just won’t do—most notably, the kickoff meeting to start a new client project. Few things can impact a project’s success like the team building that takes place during the workshop sessions, lunches, and post-meeting drinks of a client on-site visit—after all, raising a virtual toast isn’t nearly as satisfying as clinking two glasses together.

  10. I’m Really Listening

    I remember the day I got my first pair of headphones. I was five years old and the Easter Bunny brought me a Smurfs walkman radio. It was the best thing that had ever happened to me. I spent hours with those things on—in the car, in the house, outside riding my big wheel. I can’t really remember what I was listening to back then. After all, I was five, and it was an AM/FM radio, so suffice it to say, it was probably nothing that anyone else in my world wanted to hear. Well played, Mom and Dad.

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