Cognition
Total Design
In the 1960s and 70s Ajax, a Dutch soccer team, captivated people with long stringy hair, scruffy sideburns, and a legendary tactical system known as ‘Total Football.’ Don’t worry, non-sports-loving nerds, I’ll get to my point soon. What was remarkable about Total Football was the ability of everyone on the team to change position and tactics with fluidity and speed. Anyone, it was thought, could play anywhere on the pitch. Attackers converted to defenders. Defenders converted to attackers. Back and forth in the blink of an eye.
For the system to be successful, everyone not only knew their own roles but also had an awareness of their teammates’ roles. Every player knew they had chances to lead the team forward and everyone was responsible for the larger group.
Systems and Designers
At Happy Cog, most of us don’t play much soccer nor do we have awesome 70s Dutch hairstyles. I use Ajax as an example of a team of people working with a collective ethos of a great system based on variety, flexibility, and empathy.
We like to organize our project teams at Happy Cog in a way that parallels this idea of a great tactical system. Let’s call it ‘Total Design.’ We often break down our projects in defined phases (discovery, prototyping, graphic design, templates, back-end development), but that doesn’t mean our team breaks down in the same siloed way. A graphic designer may code templates. An information architect could create a sitemap for a site within a CMS. A front-end developer could design modules and grids in template coding. A project manager might write a content guidelines document. Everyone has a variety of skill sets, and the flexibility to apply their best thinking in a way that best serves the project.
How do we manage to avoid the jack-of-all-trades, master-of-none problem? We have a team of smart people who bring a toolbox full of expertise to our projects. However, as we’ve applied this approach over time, we’ve found people shouldn’t be asked to lead any more than two distinct phases of a project. It’s not good for the client, the project, or the team member to have just one person’s vision applied to a project. Just like for the Dutch, it’s better when the defenders have a turn to attack and the attackers have a turn to defend.
Designing for Empathy
When a team has a variety of points of view on a project, that builds empathy for each other. It brings a better understanding of the flexibility needed to collaborate to complete a task. The empathy grows out of that and sustains support for each other and awareness of where someone can step up and offer to lead when needed.
When you put together your project team, how do you determine who fits into what role? How have you evolved your process to allow your team members to step up and participate in other parts of the process?
10 Responses



What does @happycog have in common with a Dutch soccer team from 40 years ago? @kevinsharon explains in Cogniton: http://t.co/G1KjKRcG #fb
Thu, August 09, 2012 10:48:17
I wrote a little something about three of my favorite things: web design, soccer, and empathy. http://t.co/NE4fjmxO
Thu, August 09, 2012 2:33:54
“@kevinsharon: I wrote a little something about three of my favorite things: web design, soccer, and empathy. http://t.co/ClccVNoj” Quality!
Thu, August 09, 2012 2:36:50
http://t.co/L3rp4m9d What a great article here written by @kevinsharon. Love the sports + web theme of the post.
Thu, August 09, 2012 3:17:19
When you put together a project team, how do you determine who fits into what role? @kevinsharon explains in this post.
Fri, August 10, 2012 9:40:34
Be a utility player. I love sports analogies in our line of work. This week's #cognition article by @kevinsharon http://t.co/yPYDy6NK
Fri, August 10, 2012 10:23:27
Thanks, great analogy. I drew some other design/Total Football comparisons earlier this year http://bit.ly/OzPY1Z
Tue, August 14, 2012 10:31:40
http://t.co/ivKKydKO
Tue, August 21, 2012 1:25:49